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Press Releases
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Arete Entertainment Unveils Digital GameWare at SIGGRAPH 2001 Sherman Oaks – August 8, 2001 Areté Entertainment, Inc. announced that they will be demonstrating their high-performance middleware technology for water simulation in booth #546 during SIGGRAPH 2001. Digital GameWare is a highly optimized middleware solution for game developers that is derived from Areté’s award winning RenderWorld™ technology. The Digital GameWare C++ API features a simple-to-use collection of natural FX objects that can be easily integrated into any game engine. Digital GameWare v1.0 features RTK|Wave, a module that generates real-time wave surface geometry using highly optimized physics algorithms. RTK|Wave generates dynamic polygonal mesh surfaces, wave surface textures, and dynamic buoyancy FX. The RTK|Wave’s generically formatted vertex data can easily be integrated into OpenGL, Direct 3D, or other rendering pipelines. Digital GameWare is a perfect, cost-effective solution for game developers that are looking to add realistic natural FX to their gaming environments. Digital GameWare will make any game more realistic and exciting, while saving developers weeks of programming!! Visit Arete Entertainment at SIGGRAPH 2001, Booth #546 and see a demonstration of Digital GameWare. About Areté Entertainment, Inc. Areté Entertainment, Inc, established in 1996, specializes in providing 3D computer graphics software for photo-realistic simulation and rendering of natural environments and pyrotechnic FX to the entertainment/visual FX industry. AEI’s simulation and rendering products are available across a broad range of graphics platforms including Maya, Softimage 3D|Extreme, Lightwave, 3D Studio Max, Electric Image Universe and After Effects. AEI’s software products have won numerous industry awards and have been used to generate digital imagery for many feature films such as Castaway, Titanic, Deep Blue Sea, and the recently released Pearl Harbor. Areté Entertainment, Inc. now offers Digital GameWare API, a middleware solution for adding real-time natural FX to game environments. |
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