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Areté Entertainment's Digital GameWare API Now Available!

Sherman Oaks – (November 14, 2001) – Areté Entertainment, Inc. announced the release of Digital GameWare API, a physics-driven middleware solution for game developers that enables simulation and rendering of ocean environment FX at real-time frame rates.  Digital GameWare API is the newest addition to Areté Entertainment’s award-winning Digital NatureToolsTM and Digital PyroToolsTM product lines, which have been used to generate FX for feature films such as Cast Away, Pearl Harbor, and Titanic.

Digital GameWare API v1.0 features easy to use, drop-in C++ components for adding physics-driven wave surfaces, buoyancy FX, polygonal mesh geometry, and photo-realistic texture, environment, and sphere maps to game environments.  The Digital GameWare API C++ API delivers platform independent vertex data and bitmap texture data that can easily be integrated into OpenGL, Direct 3D, and other rendering pipelines. 

Digital GameWare API is a flexible and powerful middleware solution that is designed to reduce the cost and risk of adding physics-based natural FX to game titles and is guaranteed to make any game more realistic and exciting, while saving developers weeks of programming!!

Call 888-DNTOOLS or visit www.areteis.com for product and sales information.

About Areté Entertainment, Inc.

Areté Entertainment, Inc, established in 1996, specializes in providing 3D computer graphics software for photo-realistic simulation and rendering of natural environments and pyrotechnic FX to the entertainment/visual FX industry. AEI’s simulation and rendering products are available across a broad range of graphics platforms including Maya, Softimage 3D|Extreme, LightWave, 3D Studio Max, Electric Image Universe and After Effects.  AEI’s software products have won numerous industry awards and have been used to generate digital imagery for many feature films such as Pearl Harbor, Castaway, Titanic and Deep Blue Sea. Areté Entertainment, Inc. now offers Digital GameWare API, a middleware solution for adding real-time natural FX to game environments.

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