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Realistic 3D fire and
smoke dynamics engine.
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Fully volumetric fire
and smoke rendering.
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Multiple flame, smoke
and air jet sources can be added to the scene.
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Simulation calculation
time does not increase when multiple sources are added.
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All source position,
direction, velocity and width properties can be keyframed.
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All fire and smoke
rendering and lighting properties can be keyframed.
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Turbulence, wind, and
buoyancy fields can be applied.
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Smoke can be
automatically generated from the flame.
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Smoke can be
illuminated by the flame automatically and by external lights.
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Multiple smoke
evolution algorithms, including vorticity techniques.
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Flame color can be
calculated from the flame temperature or specified using the color
picker.
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Interacts with other
volumetric plug-ins and may interact with other surfaces via
reflection and refraction producing very realistic results.
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Can be recorded to a
disk file for later use in any number of scenes.
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The Pyro user interface
is non-modal, which means it can remain accessible to the user while
other LightWave properties are modified.
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Pyro effects can be
previewed directly within Layout’s view ports, thus reducing time
spent tweaking parameters.