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Lux Ceramidas by
Conspiração
Digital S.A.
©2001Conspiração Digital S.A.
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P_Liquid
is an exciting shader that allows users to convert their Maya particle
system to photo-real, full-motion liquid surfaces. Simply set up your
particle system and apply P_Liquid. At render time,
P_Liquid generates an implicit surface and couples with the Maya raytracer
to image both reflections and refractions of other Maya objects through
the P_Liquid surface.
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