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Patches & Updates
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DNT v4.1.2 for Maya v4.0
[SGI]
[Windows]
[04.17.02] Fixes a raytrace refractions calculation for the Psunami,
Psyclone and P_Liquid optics shaders.
DNT v4.11 for Maya v4.0
[SGI]
[Windows]
[12.11.01] Fixes custom color ramps for Psunami Reflected, Upwelling, and
Glitter colors. Also upgrades Light link checking to handle non-shader
nodes between psunamiWaveOptics shader and SG node.
DNT v4.1 for Maya v4.0
[SGI]
[Windows]
[11.29.01] Introduces ARETE_SUPPRESS_FLAG environment variable. Refer to
readme for further details.
DNT v4.1 for Maya v4.0
[Windows]
[09.24.01] Allows Psunami Batch Renders to update the lights on a
per-pixel basis vs. per-frame basis.
RenderWorld v2.0.2 [Windows]
[09.18.01] Fixes the bug in the 3HDFtoSGI.out utility conversion
routine from .img to .rgb formats.
DNT
v4.1 for Maya v4.0 [Download]
[08.10.01] DNT has been recompiled to run on Maya v4.0.
DNT v4.02 for Maya v3.0: Maya Units per
Meter Update [SGI]
[Windows]
[07.12.01] Fixes the Maya Units per Meter parameter in the Psunami Wave
Engine so that users can enter values over 1.0.
DNT v4.02 for Maya v4.0: Particle
Randomize Script Update [SGI]
[Windows]
[07.09.01] Allows users to enter a radius of over 100.
DNT v3.5 for
Softmage|3D: NFX_RenderWorld Interface Update [SGI]
[06.19.01] Fixes the problem in accessing the NFX_RenderWorld Interface on
the SGI that causes Softimage to abort.
DNT v4.01 for Maya v3.0: Camera Name Update
[SGI]
[Windows]
[04.27.01] Allows Psunami to handle camera names such as Set1|Main|CamMain.
DNT v4.01 for Maya v3.0: Quadratic and
Scene Units Update [SGI]
[Windows]
[04.17.01] Fixes the Quadratic controls in the Psunami Wave Engine; Fixes
raytracing problem with P_Liquid and Pyro that occurs when scene units are
not in centimeters. DNT
v3.5 for Softimage|3D v3.9.2: Mental Ray v2.1.47 Update [SGI]
[Windows]
[04.17.01] Fixes the problem caused by turning on the Global Ocean option
in Psunami, and the resulting Softimage crash. This bug was fixed with
mental ray 2.1.47.
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