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Patches & Updates >>

DNT v4.1.2 for Maya v4.0 [SGI] [Windows]
[04.17.02] Fixes a raytrace refractions calculation for the Psunami, Psyclone and P_Liquid optics shaders.

DNT v4.11 for Maya v4.0 [SGI] [Windows]
[12.11.01] Fixes custom color ramps for Psunami Reflected, Upwelling, and Glitter colors. Also upgrades Light link checking to handle non-shader nodes between psunamiWaveOptics shader and SG node.

DNT v4.1 for Maya v4.0 [SGI] [Windows]
[11.29.01] Introduces ARETE_SUPPRESS_FLAG environment variable. Refer to readme for further details.

DNT v4.1 for Maya v4.0 [Windows]
[09.24.01] Allows Psunami Batch Renders to update the lights on a per-pixel basis vs. per-frame basis.

RenderWorld v2.0.2 [Windows]
[09.18.01] Fixes the bug in the 3HDFtoSGI.out utility conversion routine from .img to .rgb formats.

DNT v4.1 for Maya v4.0 [Download]
[08.10.01] DNT has been recompiled to run on Maya v4.0.

DNT v4.02 for Maya v3.0: Maya Units per Meter Update [SGI] [Windows]
[07.12.01] Fixes the Maya Units per Meter parameter in the Psunami Wave Engine so that users can enter values over 1.0.

DNT v4.02 for Maya v4.0: Particle Randomize Script Update [SGI] [Windows]
[07.09.01] Allows users to enter a radius of over 100.

DNT v3.5 for Softmage|3D: NFX_RenderWorld Interface Update [SGI]
[06.19.01] Fixes the problem in accessing the NFX_RenderWorld Interface on the SGI that causes Softimage to abort.

DNT v4.01 for Maya v3.0: Camera Name Update [SGI] [Windows]
[04.27.01] Allows Psunami to handle camera names such as Set1|Main|CamMain.

DNT v4.01 for Maya v3.0: Quadratic and Scene Units Update [SGI] [Windows]
[04.17.01] Fixes the Quadratic controls in the Psunami Wave Engine; Fixes raytracing problem with P_Liquid and Pyro that occurs when scene units are not in centimeters.

DNT v3.5 for Softimage|3D v3.9.2: Mental Ray v2.1.47 Update [SGI] [Windows]
[04.17.01] Fixes the problem caused by turning on the Global Ocean option in Psunami, and the resulting Softimage crash. This bug was fixed with mental ray 2.1.47.

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